#pragma once
#include "GameObj.h"
class Block:public GameObj
{
public:
	virtual char *getMeshName(){return "rock.mesh";}
	virtual char *getMaterialName(){return 0;}
	ObjType getType() const {return OT_BLOCK;}
	Block(void){}
	~Block(void){}
	void getReady(){}
	void destroy(){}
};